FREESLOT
MT_RIZSBUSH
S_RIZSBUSH
SPR_RSBH
MT_RIZBBUSH
S_RIZBBUSH
SPR_RBBH
MT_RIZFLAG
S_RIZFLAG
SPR_RFLG

Thing MT_RIZSBUSH
SPAWNHEALTH = 1
SPAWNSTATE = S_RIZSBUSH
MAPTHINGNUM = 4038
SPEED = 0
RADIUS = 32*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT

FRAME S_RIZSBUSH
SPRITENUMBER = SPR_RSBH
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_RIZSBUSH
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_RIZBBUSH
SPAWNHEALTH = 1
SPAWNSTATE = S_RIZBBUSH
MAPTHINGNUM = 4039
SPEED = 0
RADIUS = 32*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT

FRAME S_RIZBBUSH
SPRITENUMBER = SPR_RBBH
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_RIZBBUSH
ACTION None
VAR1 = 0
VAR2 = 0

Thing MT_RIZFLAG
SPAWNHEALTH = 1
SPAWNSTATE = S_RIZFLAG
MAPTHINGNUM = 4040
SPEED = 0
RADIUS = 32*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
DAMAGE = 1
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT

FRAME S_RIZFLAG
SPRITENUMBER = SPR_RFLG
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_RIZFLAG
ACTION None
VAR1 = 0
VAR2 = 0